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Reusing Components Across Pages in Figma: Consistent & Scalable UI

Written by Pawan Swami | 4 Nov, 2025 11:15:00 AM

Apply components in multiple frames/projects for consistent, scalable design.

1. Why Reusing Components Matters

Reusing components ensures:

  • Consistency: Same buttons, cards, and elements across pages/projects
  • Efficiency: Update the master component once all instances update automatically
  • Scalability: Large UI systems stay organized and maintainable
  • Faster Prototyping: Drag-and-drop components without rebuilding

Tip: Think of components like Lego blocks reusable pieces that keep your design system strong.

2. Using Components Across Pages

Step-by-step:

  1. Create or select a master component in one page.
  2. Open another page in the same Figma file.
  3. Drag the component from the Assets panel it becomes an instance.
  4. Make overrides (text, icons, colors) if necessary the master stays intact.

Tip: Organize your Assets panel by page or category for faster access.

3. Sharing Components Across Projects

  1. Publish components to a Team Library:
    • Select the components → Assets → Publish Library → give a descriptive name.
  2. Enable the library in other Figma files:
    • Assets → Team Library → Enable
  3. Drag components from the library → maintain consistency across multiple projects.

Any updates to the master component in the library automatically push changes to all files using it.

4. Practical Examples

Example 1: Buttons

  • Use a master button component in header, footer, and landing page sections
  • Update the master all pages update instantly

Example 2: Card Components

  • Product cards reused across catalog, featured section, and promotional pages
  • Consistent spacing, typography, and color maintained

Example 3: Navigation & Footer

  • Navbar component reused in multiple pages of a website
  • Update menu items or logo in one place → all instances reflect changes

Nested Auto Layout + Variants + Reusable Components = fully scalable, maintainable UI system.